Location
Kuala Lumpur
Salary
RM Not Specified
Seniority Level
Intermediate
Years of Experience
1 year
Responsibilities
Responsibility
  • Liaising with project lead and animators regarding the brief and scope of work
  • Source, repurpose and create suitable 3D assets where necessary
  • Designing and developing from concept art to final product
  • Creating organic and hard surface models
  • Cataloging and curating asset libraries
  • Producing high and low poly models
  • Able to execute topological and UV fixes quickly
  • Collaborating with creative and technical teams
  • Maintaining production documentation
Requirements
Requirement
  • Training in computer science, game art or computer graphics
  • Skills in working systematically and keeping to a schedule
  • Ability to interpret abstract ideas into stylized or photorealistic assets
  • Understanding of multi-pass rendering and 3D scene layout
  • Knowledge of plate and image based lighting
  • Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness, etc
  • Strong illustration, digital painting and conceptual skills
  • File organization and time management skills
  • Ability to work in a team and independently
  • Demonstrates versatility in multiple art directions
  • Desire to learn new technologies and design techniques
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