Location
Bangsar, Kuala Lumpur
Salary
RM 3,500 – 6,000
Seniority Level
Senior Executive
Years of Experience
2 years
Responsibilities
· Designing character movement and background movement
· Applying principles of animation, produce quality 2D hand-draft frame-by-frame animation or 2D animation using software like Spine (Rigged mesh animation)
· Has a deep knowledge of the engine and animation tools/ is aware of constraints – brings new solutions to complex problems.
· Actively participates in animation system design and issue resolution.
· Work closely with cross discipline team members (eg. programmers, designers.) to ensure the quality of the integration of the animations.
· Playtest the game to detect inconsistencies and validate the regularity of character reactions (control and gameplay situations).
· Carry out all other related tasks.
Requirements
  • Relevant software experience - Spine, AfterEffects, 3DSMax or Maya;
  • 2 years of experience in animation
  • Strong understanding of body mechanics and realistic animation in Games.
Share This Job
Share this job with your friends who might be interested. Share to Your Friends
Apply Now